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MINECRAFT

Minecraft: Education Edition lets students build, explore, and prototype ideas inside a shared digital world. It’s a powerful space for collaboration, systems thinking, and creative problem solving.

What if your students used Minecraft to prototype something they wish existed in real life?

See how this could fit
Grades: 3–5, 6–8
Outcomes: Systems thinking, collaboration, creative problem solving
Assessment: Students explain design choices and revise based on outcomes.
Curriculum: STEM, ELA, Social Studies

What if your students collaborated to build one shared world — with no single “owner”?

See how this could fit
Grades: 3–5, 6–8
Outcomes: Systems thinking, collaboration, creative problem solving
Assessment: Students explain design choices and revise based on outcomes.
Curriculum: STEM, ELA, Social Studies

What if your students coded behaviors into a world so it responds differently based on player choices?

See how this could fit
Grades: 3–5, 6–8
Outcomes: Systems thinking, collaboration, creative problem solving
Assessment: Students explain design choices and revise based on outcomes.
Curriculum: STEM, ELA, Social Studies

What if your students created a museum where every exhibit teaches something they care about?

See how this could fit
Grades: 3–5, 6–8
Outcomes: Systems thinking, collaboration, creative problem solving
Assessment: Students explain design choices and revise based on outcomes.
Curriculum: STEM, ELA, Social Studies

What if your students engineered a city that could survive a natural disaster?

See how this could fit
Grades: 3–5, 6–8
Outcomes: Systems thinking, collaboration, creative problem solving
Assessment: Students explain design choices and revise based on outcomes.
Curriculum: STEM, ELA, Social Studies

What if your students turned a chapter from a book into a fully explorable environment?

See how this could fit
Grades: 3–5, 6–8
Outcomes: Systems thinking, collaboration, creative problem solving
Assessment: Students explain design choices and revise based on outcomes.
Curriculum: STEM, ELA, Social Studies

What if your students built a solution to a real-world problem using only in-game materials and rules?

See how this could fit
Grades: 3–5, 6–8
Outcomes: Systems thinking, collaboration, creative problem solving
Assessment: Students explain design choices and revise based on outcomes.
Curriculum: STEM, ELA, Social Studies

What if your students designed a world where resources are limited — and every decision has consequences?

See how this could fit
Grades: 3–5, 6–8
Outcomes: Systems thinking, collaboration, creative problem solving
Assessment: Students explain design choices and revise based on outcomes.
Curriculum: STEM, ELA, Social Studies

What if your students recreated an ancient civilization and hid clues inside it for others to discover?

See how this could fit
Grades: 3–5, 6–8
Outcomes: Systems thinking, collaboration, creative problem solving
Assessment: Students explain design choices and revise based on outcomes.
Curriculum: STEM, ELA, Social Studies

What if your students rebuilt a real place that matters to them — then changed one thing to make it better?

See how this could fit
Grades: 3–5, 6–8
Outcomes: Systems thinking, collaboration, creative problem solving
Assessment: Students explain design choices and revise based on outcomes.
Curriculum: STEM, ELA, Social Studies